Campañas |
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IO MD DE IL HT LW A liberdade RN CdL FON oMdT AOdW AGdS uCsdI BoAS - BAM |
Era |
Idh P - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
New summoners learn early on that jinns are much different from the elementals they have summoned from the Abyss. Jinns bear an insatiable thirst for knowledge that will soon cause them to become great jinns. Wiser than their own masters and possessing some fundamentals of summoning, great jinns are treated similarly to humans, if not better for their insight.
Great jinns frequently hold positions of authority, commanding divisions and even having a place of power in councils. Gifted with quick minds, great jinns still search for answers to life's questions, despite the position they have.
Notas especiais: a unidade ten ataques máxicos, que sempre teñen unha alta probabilidade de acadar ao opoñente. durante a batalla, esta unidade pode absorber a vida das súas vítimas para renovar a súa propia saúde. o ataque arcano desta unidade inflixe un tremendo dano ás criaturas máxicas, e algún tamén ás criaturas mundanas.
Avanza dende: | Jinn |
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Avanza a: | Wonderful Jinn |
Custo: | 38 |
Vida: | 45 |
Movemento: | 6 |
Exp.: | 130 |
Nivel: | 2 |
Aliñación: | neutral |
ID | I8 Ak_Jinn_Great |
Habilidades: |
![]() | magical scimitar folla | 16 - 1 corpo a corpo | máxico |
![]() | magic arcano | 5 - 4 a distancia | máxico absorbe |
Resistencias: | |
---|---|
folla | 20% |
perforación | 20% |
impacto | 0% |
lume | 0% |
frío | 0% |
arcano | 20% |
Terreo | Custo de movemento | Defensa |
---|---|---|
Area | 1 | 30% |
Arrecife costeiro | 1 | 50% |
Auga profunda | 1 | 20% |
Auga superficial | 1 | 20% |
Bosque | 1 | 50% |
Braña | 1 | 20% |
Castelo | 1 | 60% |
Chaira | 1 | 40% |
Colonia de cogomelos | 3 | 50% |
Conxelado | 1 | 20% |
Cova | 3 | 40% |
Infranqueable | - | 90% |
Intransitable | 1 | 20% |
Montañas | 1 | 60% |
Outeiros | 1 | 50% |
Vila | 1 | 60% |